using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class yinyue : MonoBehaviour
{
  
    static yinyue S;

    void Awake()
    {
        if (S == null)
            S = this;
        else if (S != this)
            Destroy(gameObject);
        DontDestroyOnLoad(gameObject);
    }
}
